![]() If you can occasionally look past the repetition in some of the objectives, you will find a relaxing game experience similar to that of the Harvest Moon and Animal Crossing series. Though the game thus far sounds like nothing more than a collection hunt, Castaway never really goes overboard with it. Also, the game only lets you know when you have gotten a new skill once, making it even more difficult to keep track of just what you can and cannot do. The issue here is that sometimes you will get confused on what job to perform to raise a certain skill. These "levels" are broken into different categories, and by performing different tasks, you will raise each one depending on the factor involved. Alongside showing you what items you need and where to acquire them, the prints will also explain what skill level you need. Each manual you find will contain plans for creating different tools such as: larger houses, clothing patterns, furniture, and more (looks like you weren't the first group to have crash landed here). These books, along with raising your individual attributes, will be the primary way of improving your Sim. One of the main things you will be doing while trekking through the island is searching for skill books. As said earlier, Castaway revolves a lot more around exploring the environment than previous simulation titles.
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